Behold the Crimson Death Hunter Cosmetic Selection Box – a token of absolute distinction, available for a limited time until the launch time on Saturday, December 9th at 09:00 AM Pacific Time | 14:00 BRT | 12:00 PM Eastern Time!
For Any Big Pack Donation made before 9:00am Pacific Time (When the gates open) you will receive a Free, Limited Edition Crimson Death Hunter Box. This Box will allow you to choose 1 of the 4 Crimson Death Hunter Limited Edition Cosmetics!
These will not be available after 9:00am and only the regular Death Hunter Cosmetics will be available after this time. The Crimson Version is purely an alternative cosmetic version of the regular Death Hunter. Their bonuses do not stack. The Crimson variations will never be available from the Peddler.
After launch time, any Big Pack Donation will instead grant the Death Hunter Aura:
Tier 6
2.5% Maximum Health
2.5% Maximum Mana
15 Attack Power
50 Power
Living Token Shop
Death Hunter Outfit [Heirloom] - 8 Living Tokens
Tier 6
3% Maximum Health
3% Maximum Mana
50 Power
Death Hunter Skull Mount [Heirloom] - 8 Living Tokens
Tier 6
2.5% Maximum Health
2.5% Maximum Mana
10% Monster Essence
50 Power
Death Hunter Imp Wings [Heirloom] - 8 Living Tokens
30 Attack Power
50 Power
Additionally, the Death Hunter Cosmetics Bundle will be added to the Living Token NPC Store. This box is sold for 20 Living Tokens, and grants all 3 cosmetics available on the NPC: Death Hunter Outfit, Death Hunter Skull Mount and Death Hunter Imp Wings!
By purchasing this box, you can save up 4 Living Tokens!
Wheel Spins
The wheel is back!
As a bonus for donations, your account will get wheel spins!
3560 coins pack: 1 wheel spin
7420 coins pack: 2 wheel spins
15600 coins pack: 4 wheel spins
With a simple spin, you'll have the chance to win Cosmetic Items, Coins, Cosmetic Tokens, Promotion Tokens and even Living Tokens!
The big prize is 50 Living Tokens, good luck!
Arch Pass Rewards
Level 50
Glooth Engineer Outfits [Heirloom]
Tier 3 Health/Mana
(1% health/mana, and 20 power)
Level 100
Amber Sapphire Koi Mount [Heirloom]
Tier 4 Attack Power
(12 attack power and 30 power)
Races
All players that reach Awakening Level
Floating Augur [Heirloom]
Tier 3 Attack Power.
(8 attack power and 20 power)
First 100 players to obtain 300 achievement points
Orcsoberfest Garb Outfits [Heirloom]
Tier 3 Health/Mana.
(1% health/mana, and 20 power)
All players to obtain 500 achievement points
Festive Outfits [Heirloom]
Tier 4 Attack Power.
(15 attack power and 25 power)
All players to obtain 1000 achievement points
Doom Box
Grants Tourney Horse [Heirloom] + Magma Outline [Heirloom]
Tourney Horse: T4 Attack Power
(12 attack power and 30 power)
Magma Outline: T4 Monster Essence
( 4% monster essence and 30 power)
First 45 players to complete Zaqor’s Tower
Cinnamon Ibex [Heirloom]
Tier 4 Monster Essence
(5% monster essence and 30 power)
First 75 players to slay Darkness Hydra
Spirit of Purity [Heirloom]
Tier 5 Attack Power/Monster Essence
(7% monster essence, 15 attack power and 40 power)
Additional Notes
The first Rift will only start 6 hours after the official launch time.
Added the !stamina command which contains explanations of the system.
As a result of the recent poll we’ve posted:
Stamina will now regenerate while locked: 1 minute every 2 minutes locked. It will only regenerate if the stamina is under 4 hours.
The point drop system from Abaldar will be added to legacy:
Instead of a fixed amount of coins/heirloom points, the system will give a percentage of what each account has. That is, per point drop, players will get a percentage of their entire account's coins, respective promotion tokens and heirloom points, as follows:
Launch day - 10%
2 days after launch - 5%
3 days after launch - 5% and cosmetics drop
5 days after launch - 5%
8 days after launch - 5%
11 days after launch - 10%
14 days after launch - 10%
17 days after launch - 10%
20 days after launch - 10%
24 days after launch - 10%
28 days after launch - 10%
32 days after launch - 10%
Additionally, players will be able to unlock up to 13000 coins, 13 promotion tokens and 520 heirloom points solely off progression. That is, every 500 levels (before awakening) and every 50 awakened levels (up to awakened level 500, due to the prestige system), players will unlock 1000 coins and 40 heirloom points.
To be clear, these coins and heirloom points are not added/given to your account. This only unlock coins/promotion tokens/heirloom points to be dropped if your account has it.
As usual, every 1000 coins, players will receive 1 promotion token. In case the amount of coins dropped is not exactly divided by 1000, the remaining will be considered for the following days. For example, if you have 15600 coins in your account (equivalent to 1 large donation pack), you will get 10% of it on launch day (1560 coins) and 1 promotion token. The 560 coins difference will be registered, in case the future coin drops add up to 1000 coins, in order to drop you the correct amount of promotion tokens.
Balancement Changes
Overall
Otherworld Boss: Dark Unknown Creature and its summons has had its health and damage reduced by 35%.
Druid
To offset the attack power lost on Merlkin Form, the following spells have received a damage increase:
Vine Beam: from 112 to 134
Frost Grenade: from 162 to 194
Frozen Tundra: from 159 to 191
Strong Azur Wave: from 106 to 127
Azur Wave: from 79 to 95
Eternal Winter: from 160 to 192
Vine Wave: from 84 to 101
Wrath of Nature: from 160 to 192
Starfall: from 231 to 277
Chilling Blast: from 179 to 215
Chilling Waves: from 123 to 148
Subzero: from 140 to 168
Monk
Base Weapon Damage increased from 18 to 23.
Necromancer
Hell Artifact - Leech [Tier 2] will now passively heal mana for 2% of damage dealt.
Heaven Artifact - Lich Power [Tier 2] will now passively yield 5% attack power.
Sorcerer
Hell Artifact - Spotlight [Tier 2] will now passively yield 5% dodge chance.
Heaven Artifact - Highlight [Tier 2] will now passively yield 5% attack power.
Legacy Season is just around the corner, launching on December 9th, and the excitement is off the charts!
Saturday, December 9th - 09:00am Pacific Time | 14:00 BRT | 12:00pm Eastern Time
We're happy to shout it from the rooftops – the gates to create your Legacy character are officially wide open!
Don't let the thrill pass you by! Snatch up your character's name before someone else beats you to it. The countdown is ticking, and the adrenaline is pumping.
Create your character now!
But hold on! We've got two polls in full swing, and we want YOUR input. Head over to the polls channel on discord server and submit your vote.
Saturday, December 9th - 09:00am Pacific Time | 14:00 BRT | 12:00pm Eastern Time
Character Creation Opens:
Monday, December 4th - 09:00am Pacific Time | 14:00 BRT | 12:00pm Eastern Time
Raid Boss Spawns
A new spawn has been added to each Raid Boss: Kraken, Sarandiel and Forgemaster.
To access it, you must sacrifice one shard of the respective boss to their NPC (Kraken Hunter, Forgemaster Worshipper and Sarandiel Researcher).
The teleport to access the new spawn is located in their islands (Blackridge, Treasure Coves and Azmar Sands).
There’s a task that requires 3000 monsters from the island to be slain. This task resets weekly.
Completing the task grants a shard from the boss, which is soulbound.
Spawn Changes
Minerva’s Isle
Forgotten Shaman, Forgotten Spearman and Forgotten VIllager have had their experience increased by +50%.
Orc Doomhauler’s health and experience has been reduced to be equal to Orc Ravager.
Cyclops Assassin’s health and experience has been increased to be equal to Forgotten Cyclops.
Cyclops Spellmaster’s health and experience has been increased to be equal to Forgotten Cyclops.
Olympus
Reduced the experience from Young Gorgon Serpent, Gorgon Serpent, Stone Crawler and Gorgon Mutation by 15%.
The first darkness dimension has had their experience multiplier reduced from 6 to 4. The Archlight Token Monster Essence and Gold Monster Essence reduced by half.
Samurai Spawns
The following spawns have been fully revamped: Samurai Swamp, Ninja Monastery and Corrupted Cave.
All Samurai spawns have received 2 new dimensions, making it 3 in total.
The first dimension requirements are: killing the hydra and being prestige 5.
The second dimension requirements are: killing the hydra and being prestige 8.
The third dimension requirements are: killing the hydra and being prestige 10.
All the multipliers have been balanced out. The old Samurai hunt multipliers is close to the now third dimension.
Elite Monsters
Monsters will have a small chance to turn into their elite versions on spawn, within 5 rarities: Wicked, Devilish, Primordial, Abyssal and Infernal. Higher the rarity, higher their strength.
These monsters are much, much stronger than their regular version, but they grant a guaranteed Monster Essence, which is stronger than the regular version as well.
Experience Changes
Overall
Experience from Rift Tasks has been reduced by 25%.
Death Penalty Changes
The experience loss will now be based on the player’s Highest History Awakening Level, instead of current Awakening Level.
The death experience loss amount base has been increased by 3.33x.
As a reminder, PvP death experience loss is 5x bigger. This is not a new addition, it’s a game feature for several years.
Here’s an example of how these changes will work: if your Highest History Awakening Level is 1000, your total Awakening Experience is around 4.04B. If you die at Awakening Level 1000, you will only lose a few levels. The experience loss without blessing on this level is about 60M experience. If you’re at Awakening Level 200, the experience you will lose is still going to be reflected on your Highest History Awakening Level, which is 60M experience. This amount is enough to decrease you from level 1000 to 995, but at level 200, it’s enough to decrease you to level 85.
When players die at Awakening Level 0, a “Residual Experience” counter is stored. Any experience that this player would’ve lost if they had levels is stored there.
Players must first complete the “Residual Experience” counter to then start gaining levels again.
We felt that these changes were necessary due to how forgiving dying was. Additionally, players could bypass the penalty system with the Prestige System, going into PvP situations at Awakening Level 0, receiving no penalty at all.
Experience boosts are now additive instead of multiplicative. This means that the compounding effect upon using several experience boosts will no longer happen, experience boosts will now scale linearly, as intended. With it, the experience boost display on the character panel will fully reflect on the player’s current experience boosts, which includes stamina boost, daily boost, global potions, perks, etc.
Experience boosts will no longer be applied to daily tasks.
Bless Changes
The !goldbless command has been replaced with !bless.
The cost of bless has been updated.
From level 0 to level 1500, the cost remains at 500k gold.
Players from History Awakening Level 0 to 1000 will have different bless cost every 100 Levels.
Players above 1001 Highest History Awakening Level must pay Archlight Tokens. More information about it down below.
From history awakening level: 0 to history awakening level: 100, the cost is 750k gold.
From history awakening level: 101 to history awakening level: 200, the cost is 1kk gold.
From history awakening level: 201 to history awakening level: 300, the cost is 1.5kk gold.
From history awakening level: 301 to history awakening level: 400, the cost is 2kk gold.
From history awakening level: 401 to history awakening level: 500, the cost is 2.5kk gold.
From history awakening level: 501 to history awakening level: 600, the cost is 3kk gold.
From history awakening level: 601 to history awakening level: 700, the cost is 3.5kk gold.
From history awakening level: 701 to history awakening level: 800, the cost is 4kk gold.
From history awakening level: 801 to history awakening level: 900, the cost is 4.5kk gold.
From history awakening level: 901 to history awakening level: 1000, the cost is 5kk gold.
From history awakening level 1001 and beyond, players will pay a base of 250 Archlight Tokens and an additional 100 Archlight Tokens per Prestige Level. For example, a Prestige Level 15 player will pay 250 + 1500 = 1750 Archlight Tokens to be blessed.
Miscellaneous Changes
Overall
Daily Rollover Reset Token - Challenge Points cost increased from 250 to 500.
Epic Secret Maps chance to drop Quest Charges Token has been decreased by half.
Legendary Secret Maps chance to drop Quest Charges Token has been decreased to 1/4 of what it was.
Fixed an issue where Skinning didn’t have a chance to drop Profession Safari Ticket.
Amount of players in a party to receive credit from all kinds of tasks has been increased from 4 to 6.
We have reverted the temporary change that granted players 2 shards per raid. Now, only 1 shard will be given.
Monster Essence
Monster Essence - Party Multiplier bonus has been reduced from 25% (up to 100%) to 15% (up to 60%) per member.
Monster Essence can no longer drop items. The residual chance that Item Essence had has been applied to Gold Essences.
Monsters may now drop items from the former Monster Essence Item Essence’s list. The chance scales with loot rate.
Stamina Changes
Stamina time has been reduced from 42 hours to 6 hours.
The first 2 hours (from 4 to 6 hours) now grant a 50% experience bonus.
The 4 remaining hours grant a 25% experience bonus.
Stamina can now be locked/unlocked by clicking it on the character panel. While the stamina is locked, no minute is lost on it, but the experience bonus is not applied. There’s a 5 minute cooldown to lock/unlock.
While stamina is locked or has reached 0 minutes, players will not receive experience, loot and monster essence by slaying non-forced spawned creatures. This limitation is not applied to forced spawned creatures.
Here’s an example:
At 0 stamina or locked stamina, hunting Azmar Sands Monsters, players will receive everything as usual, just without the experience stamina bonus, since these monsters are force spawned.
At 0 stamina or locked stamina, hunting Olympus Monsters, players will not receive anything at all, since these monsters are non-forced spawned.
Of course, this behavior is applied to all monsters, this was just an example.
Wargates and Loot Slimes can still be triggered with locked or zero stamina.
Bounty Cards stamina refill has been removed.
Stamina Refiller has been removed from the store.
Stamina Furniture now yields 1 stamina hour that can only be used while having less than 3 hours of stamina in your character. Only two per character may be used. The cooldown to use it has been increased from 20 hours to 23 hours, to match the other furniture.
The Daily Training area stamina refill amount has been updated to: 20, 40 and 60 minutes, according to tiers, respectively. It may only be used under 3 hours of stamina.
Every 2 minutes offline, 1 minute of stamina is refilled. As a whole, it would take 12 hours offline to fully recover the stamina.
Trainers have been removed. Now, by staying inside of the Depot Temple or Hideout Shores Temple, players will receive 1 minute of stamina every minute. Every 30 minutes, a Training Token will be given, exactly like trainers were. To be clear, there will still be Training Dummies inside of the Duel Arena.
Guild System Changes
Guild Wars will now be available at Guild Hall Tier 3 instead of Tier 5.
Cost and Craft Time Changes
Guild Hall Upgrades
Guild Hall T1 to T2 upgrade
Upgrade time decreased from 60 hours to 24 hours.
Royal Feathers requirement decreased from 1.5k to 1k.
Gold requirement decreased from 30kk to 20kk.
Archlight Tokens requirement decreased from 600 to 500.
Guild Hall T2 to T3 upgrade
Upgrade time decreased from 72 hours to 36 hours.
Royal Feathers requirement decreased from 3k to 2k.
Gold requirement decreased from 50kk to 35kk.
Archlight Tokens requirement decreased from 3k to 2k.
Guild Hall T3 to T4 upgrade
Upgrade time decreased from 84 hours to 48 hours.
Royal Feathers requirement decreased from 6k to 5k.
Gold requirement decreased from 500kk to 200kk.
Archlight Tokens requirement decreased from 7k to 5k.
Guild Hall T4 to T5 upgrade
Upgrade time decreased from 96 hours to 60 hours.
Royal Feathers requirement decreased from 12.5k to 10k.
Gold requirement decreased from 1kkk to 750kk.
Archlight Tokens requirement decreased from 15k to 12.5k.
Guild Hall T5 to T6 upgrade
Upgrade time decreased from 108 hours to 72 hours.
Royal Feathers requirement decreased from 20k to 17.5k.
Gold requirement decreased from 2kkk to 1.5kkk.
Archlight Tokens requirement decreased from 30k to 20k.
Market Building
Market Building T1
Building time decreased from 24 hours to 12 hours.
Market Building T2
Upgrade time decreased from 36 hours to 18 hours.
Market Building T3
Upgrade time decreased from 48 hours to 24 hours.
Archlight Tokens upgrade requirements decreased from 50k to 30k.
Royal Feathers upgrade requirements decreased from 7.5k to 5k.
NPC Building
NPC Building T1
Build time decreased from 12 hours to 6 hours.
NPC Building T2
upgrade time decreased from 18 hours to 9 hours.
Archlight Tokens upgrade requirement decreased from 2.5k to 1k.
NPC Building T2
upgrade time decreased from 24 hours to 12 hours.
Archlight Tokens upgrade requirement decreased from 25k to 12k.
Siege Building
Siege Building T1
Build time decreased from 24 hours to 12 hours.
Archlight Tokens build requirement increased from 200 Archlight Tokens to 250 Archlight Tokens.
Royal Feathers build requirement increased from 500 to 750.
Siege Building T2
Upgrade time decreased from 36 hours to 18 hours.
Siege Building T3
Upgrade time decreased from 48 hours to 24 hours.
Royal Feathers upgrade requirement decreased from 7.5k to 5k.
Dueling Arena
Dueling Arena T1
Building time decreased from 36 hours to 24 hours.
Gold build requirements decreased from 20kk to 15kk.
Dueling Arena T2
Upgrade time decreased from 48 hours to 36 hours.
Gold upgrade requirements decreased from 100k to 70k.
Royal feathers upgrade requirements decreased from 3.5k to 2.5k.
Dueling Arena T3
Upgrade time decreased from 60 hours to 48 hours.
Gold upgrade requirements decreased from 1b to 750kk.
Archlight Tokens upgrade requirements decreased from 75k to 50k.
Town Square
Town Square T1
Building time decreased from 36 hours to 24 hours.
Town Square T2
Upgrade time decreased from 48 hours to 36 hours.
Gold upgrade requirements decreased from 100kk to 70kk.
Archlight Tokens upgrade requirements decreased from 7.5k to 5k.
Royal Feathers upgrade requirements decreased from 3.5k to 2k.
Town Square T3
Upgrade time decreased from 60 hours to 48 hours.
Gold upgrade requirements decreased from 1b to 600kk.
Archlight Tokens upgrade requirements decreased from 75k to 40k.
Royal Feathers upgrade requirements decreased from 9k to 5k.
Training Area
Training Area T1
Archlight Tokens build requirements increased from 300 to 400.
Royal Feathers build requirements increased from 600 to 800.
Training Area T2
Gold upgrade requirements decreased from 100kk to 70kk.
Royal Feathers upgrade requirements decreased from 3.5k to 2.5k.
Training Area T3
Gold upgrade requirements decreased from 1b to 600kk.
Archlight Tokens upgrade requirements decreased from 75k to 60k.
Royal Feathers upgrade requirements decreased from 9k to 7k.
Warehouse
Warehouse T2
Upgrade time decreased from 24 hours to 8 hours.
Gold Upgrade requirements decreased from 50kk to 40kk.
Royal Feathers Upgrade requirements decreased from 2.5k to 1.5k.
Warehouse T3
Upgrade time decreased from 36 hours to 16 hours.
Archlight Tokens Upgrade requirements decreased from 50k to 40k.
Royal Feathers Upgrade requirements increased from 7.5k to 10k.
Mining
Mining T1
Building time decreased from 24 hours to 12 hours.
Coal Ingots build requirements decreased from 300 to 250.
Gold Ingots build requirements decreased from 200 to 150.
Mining T2
Upgrade time decreased from 36 hours to 24 hours.
Archlight Tokens Upgrade requirements decreased from 5k to 3k.
Coal Ingots upgrade requirements decreased from 700 to 500.
Gold Ingots upgrade requirements decreased from 550 to 350.
Mythril Ingots upgrade requirements decreased from 300 to 200.
Dragon Ingots upgrade requirements decreased from 250 to 150.
Mining T3
Upgrade time decreased from 48 hours to 36 hours.
Archlight Tokens upgrade requirement decreased from 50k to 30k.
Royal Feathers upgrade requirements decreased from 7.5k to 5k.
Coal Ingots upgrade requirements decreased from 1200 to 750.
Dragon Ingots upgrade requirements decreased from 400 to 300.
Fishing
Fishing T1
Building time decreased from 24 hours to 12 hours.
Archlight Tokens Build requirement decreased from 200 to 150.
Coal Ingots Build requirement decreased from 300 to 150.
Gold Ingots Build requirement decreased from 200 to 100.
Fishing T2
Upgrade time decreased from 36 hours to 24 hours.
Archlight Tokens Upgrade requirements decreased from 5k to 3k.
Coal Ingots upgrade requirements decreased from 500 to 400.
Gold Ingots upgrade requirements decreased from 300 to 250.
Mythril Ingots upgrade requirements decreased from 250 to 100.
Blood-Soaked Planks upgrade requirements decreased from 250 to 200.
New Requirement: 75 Spirit Planks are now required
Fishing T3
Upgrade time decreased from 48 hours to 36 hours.
Archlight Tokens Upgrade requirements decreased from 50k to 30k.
Royal Feathers upgrade requirements decreased from 7.5k to 5k.
Coal Ingots upgrade requirements decreased from 700 to 400.
Gold Ingots upgrade requirements decreased from 400 to 300.
Mythril Ingots upgrade requirements decreased from 300 to 175.
Blood-Soaked Planks upgrade requirements increased from 150 to 250.
Woodcutting
Woodcutting T1
Building time decreased from 24 hours to 12 hours.
Archlight Tokens build requirements decreased from 200 to 150.
Blood-Soaked Planks build requirements decreased from 200 to 150.
Woodcutting T2
Upgrade time decreased from 36 hours to 24 hours.
Archlight Tokens upgrade requirements decreased from 5k to 3k.
Gold Ingots upgrade requirements decreased from 150 to 100.
Mythril Ingots upgrade requirements decreased from 125 to 75.
Woodcutting T3
Upgrade time decreased from 48 hours to 36 hours.
Archlight Tokens upgrade requirements decreased from 50k to 30k.
Royal Feathers upgrade requirements decreased from 7.5k to 5k.
Coal Ingots upgrade requirements increased from 375 to 450.
Gold Ingots increased from 200 to 250.
Blood-Soaked Planks upgrade requirements increased from 500 to 600.
Spirit Planks upgrade requirements increased from 300 to 400.
Alchemy Lab
Alchemy T1
Building time decreased from 24 hours to 12 hours.
Archlight Tokens build requirements decreased from 200 to 150.
25oz vial of blood build requirements decreased from 1000 to 300.
Coal Ingots build requirements decreased from 300 to 150.
Gold Ingots build requirements decreased from 200 to 75.
Blood-Soaked Planks build requirements decreased from 100 to 50.
Alchemy T2
Upgrade time decreased from 36 hours to 24 hours.
Archlight Tokens upgrade requirements decreased from 5k to 3k.
Coal Ingots upgrade requirements decreased from 500 to 300.
Mythril Ingots upgrade requirements decreased from 250 to 200.
Blood-Soaked Planks upgrade requirements increased from 150 to 200.
Alchemy T3
Upgrade time decreased from 48 hours to 36 hours.
Archlight Tokens upgrade requirements decreased from 50k to 30k.
Royal Feathers upgrade requirements decreased from 7.5k to 5k.
Coal Ingots upgrade requirements decreased from 700 to 400.
Gold Ingots upgrade requirements decreased from 400 to 350.
Blood-Soaked Planks upgrade requirements increased from 200 to 300.
Blacksmith
Blacksmith T1
Building time decreased from 24 hours to 12 hours.
Archlight Tokens build requirements decreased from 200 to 150.
Coal Ingots build requirements decreased from 300 to 250.
Gold Ingots build requirements decreased from 200 to 150.
Blacksmith T2
Upgrade time decreased from 36 hours to 24 hours.
Archlight Tokens upgrade requirements decreased from 5k to 3k.
Coal Ingots upgrade requirements decreased from 700 to 500.
Gold Ingots decreased from 550 to 350.
Mythril Ingots upgrade requirements decreased from 300 to 200.
Dragon Ingots upgrade requirements decreased from 250 to 150.
Blacksmith T3
Upgrade time decreased from 48 hours to 36 hours.
Archlight Tokens upgrade requirements decreased from 50k to 30k.
Coal Ingots upgrade requirements decreased from 1200 to 750.
Dragon Ingots upgrade requirements decreased from 400 to 300.
Jewelry
Jewelry T1
Building time decreased from 24 hours to 12 hours.
Archlight Tokens build requirements decreased from 200 to 150.
Coal Ingots build requirements decreased from 400 to 200.
Gold Ingots build requirements decreased from 300 to 100.
Blood-Soaked Planks build requirements decreased from 125 to 100.
Jewelry T2
Upgrade time decreased from 36 hours to 24 hours.
Archlight Tokens upgrade requirements decreased from 5k to 3k.
Coal Ingots upgrade requirements decreased from 700 to 300.
Gold Ingots upgrade requirements decreased from 550 to 300.
Mythril Ingots upgrade requirements decreased from 400 to 200.
Blood-Soaked Planks upgrade requirements increased from 150 to 250.
Spirit Planks upgrade requirements increased from 100 to 200.
Jewelry T3
Upgrade time decreased from 48 hours to 36 hours.
Archlight Tokens upgrade requirements decreased from 50k to 30k.
Royal Feathers upgrade requirements decreased from 7.5k to 5k.
Coal Ingots upgrade requirements decreased from 1200 to 600.
Gold Ingots upgrade requirements decreased from 700 to 500.
Mythril Ingots upgrade requirements decreased from 600 to 350.
Dragon Ingots upgrade requirements decreased from 300 to 200.
Blood-Soaked Planks upgrade requirements increased from 200 to 300.
Spirit Planks upgrade requirements increased from 150 to 250.
New Requirement: 200x Soul Planks are now required.
Kitchen
Kitchen T1
Building time decreased from 24 hours to 12 hours.
ATS upgrade requirements decreased from 200 to 150.
Coal ingots upgrade requirements decreased from 300 to 250.
Gold ingots upgrade requirements decreased from 200 to 50.
Blood-soaked planks increased from 100 to 150.
Kitchen T2
Upgrade time decreased from 36 hours to 24 hours.
ATS upgrade requirements decreased from 5k to 3k.
Coal ingots upgrade requirements decreased from 500 to 300.
Gold ingots upgrade requirements decreased from 300 to 200.
Mythril ingots upgrade requirements decreased from 250 to 200.
Blood-soaked planks increased from 150 to 350.
New Requirements: 250x Spirit Planks are now required.
Kitchen T3
Upgrade time decreased from 48 hours to 36 hours.
ATS upgrade requirements decreased from 50k to 30k.
Royal feathers upgrade requirements decreased from 7.5k to 5k.
Coal ingots upgrade requirements decreased from 700 to 400.
Gold ingots upgrade requirements decreased from 400 to 300.
Mythril ingots upgrade requirements decreased from 300 to 200.
Dragon ingots upgrade requirements decreased from 150 to 100.
Blood-soaked planks upgrade requirements increased from 200 to 500.
Spirit planks upgrade requirements increased from 150 to 350.
Soul planks upgrade requirements increased from 100 to 300.
Sawmill
Sawmill T1
Building time decreased from 24 hours to 12 hours.
Archlight Tokens build requirements decreased from 200 to 150.
Sawmill T2
Upgrade time decreased from 36 hours to 24 hours.
Archlight Tokens upgrade requirements decreased from 5k to 3k.
Sawmill T3
Upgrade time decreased from 48 hours to 36 hours.
Archlight Tokens upgrade requirements decreased from 50k to 30k.
Royal Feathers requirements decreased from 7.5k to 5k.
Spirit Planks upgrade requirements increased from 300 to 350.
Coal Ingots upgrade requirements increased from 375 to 400.
Gold Ingots upgrade requirements increased from 200 to 350.
New Requirement: 100x Dragon ingots are now required
Tannery
Tannery T1
Building time decreased from 24 hours to 12 hours.
Archlight Tokens build requirements decreased from 200 to 150.
Coal Ingots build requirements decreased from 250 to 100.
Gold Ingots build requirements decreased from 150 to 50.
Gold leather build requirements decreased from 300 to 75.
Aged leather build requirements decreased from 100 to 25.
Tannery T2
Upgrade time decreased from 36 hours to 24 hours.
Archlight Tokens upgrade requirements decreased from 5k to 3k.
Myhril Leather upgrade requirements decreased from 500 to 150.
Inferno Leather upgrade requirements decreased from 200 to 50.
Coal Ingots upgrade requirements decreased from 350 to 250.
Mythril Ingots upgrade requirements decreased from 175 to 75.
Blood-Soaked Planks upgrade requirements decreased from 200 to 150.
New Requirement: 250x Aged leathers are now required.
Tannery T3
Upgrade time decreased from 48 hours to 36 hours.
Archlight Tokens upgrade requirements decreased from 50k to 30k.
Royal Feathers upgrade requirements decreased from 7.5k to 5k.
Mythril Leather upgrade requirements decreased from 1000 to 600.
Inferno Leather upgrade requirements decreased from 600 to 350.
Gold Ingots upgrade requirements decreased from 400 to 350.
Mythril Ingots upgrade requirements decreased from 300 to 200.
Spirit Planks upgrade requirements increased from 125 to 200.
Soul Planks upgrade requirements increased from 50 to 150.
Farming 16x16
Farming T1
Building time decreased from 36 hours to 24 hours.
Archlight Tokens build requirements increased from 300 to 400.
Royal Feathers build requirements decreased from 600 to 800.
Glowing Planks build requirements increased from 250 to 400.
Blood-Soaked upgrade requirements increased from 100 to 300.
New Requirement: 100x Aged Leathers are now required.
Farming T2
Upgrade time decreased from 48 hours to 36 hours.
Gold upgrade requirements decreased from 100k to 70k.
Royal Feathers upgrade requirements decreased from 3.5k to 2.5k.
Spirit Planks upgrade requirements increased from 200 to 250.
Coal Ingots upgrade requirements increased from 200 to 450.
Gold Ingots upgrade requirements increased from 150 to 250.
New Requirement: 300x Aged Leathers are now required.
New Requirement: 300x Mythrill Leathers are now required.
Farming T3
Upgrade time decreased from 60 hours to 48 hours.
Gold upgrade requirements decreased from 1b to 600kk.
Archlight Tokens upgrade requirements decreased from 75k to 60k.
Royal Feathers upgrade requirements decreased from 9k to 7k.
Blood-Soaked Planks upgrade requirements decreased from 1500 to 600.
Spirit Planks upgrade requirements decreased from 850 to 550.
Soul Planks upgrade requirements increased from 70 to 300.
New Requirement: 600x Mythril Leathers are now required.
New Requirement: 500x Inferno Leathers are now required.
Farming 8x8
Farming T1
Building time decreased from 24 hours to 12 hours.
Archlight Tokens build requirements decreased from 200 to 150.
Farming T2
Upgrade time decreased from 36 hours to 24 hours.
Archlight Tokens upgrade requirements decreased from 5k to 3k.
Blood-Soaked Planks upgrade requirements decreased from 500 to 300.
Coal Ingots upgrade requirements increased from 200 to 250.
New Requirement: 200x Aged Leathers are now required.
New Requirement: 150x Mythril Leathers are now required.
Farming T3
Upgrade time decreased from 48 hours to 36 hours.
Archlight Tokens upgrade requirements decreased from 50k to 30k.
Royal Feathers upgrade requirements decreased from 7.5k to 5k.
Blood-Soaked Planks upgrade requirements decreased from 700 to 500.
Soul Planks upgrade requirements increased from 50 to 200.
Farming 6x6
Farming T1
Building time decreased from 12 hours to 6 hours.
Farming T2
Upgrade time decreased from 18 hours to 9 hours.
Archlight Tokens upgrade requirements decreased from 2.5k to 1k.
Spirit Planks upgrade requirements decreased from 150 to 100.
Gold Ingots upgrade requirements increased from 80 to 100.
Farming T3
Upgrade time decreased from 24 hours to 12 hours.
Archlight Tokens upgrade requirements decreased from 50k to 12k.
Soul Planks upgrade requirements increased from 50 to 100.
Fixes
Fixed a description issue under Chain Heal - Fight Back Awakening Effect. It wrongfully mentioned a 20% Dexterity bonus, whereas the correct value is 10%.
Fixed an issue where the 25% experience booster was yielding a 50% experience boost.
Fixed an issue where the 50% experience booster was yielding a 100% experience boost.
Fixed an issue where the strong experience booster was yielding a 20% experience boost instead of 30%.
Balancement
Overall
Gems' diminishing value has been removed. Now, there’s a limit of 16 gem attributes that can be active. For example, if a player wishes to have 16 Spell Damage - Inferno Gems and 16 Physical Damage - Inferno Gems, their bonuses will be fully applied without diminishing. If they use more Inferno Gems, subsequent gems will have no bonus at all, since it surpassed the limit of 16. Of course, this is being applied to all gems and all attributes, not only to Inferno Gems.
Olympus Enchantment
Olympus Amulet
Blood Hunt [new]
While equipped, increases damage against monsters by 5%.
Protective Blessing [new]
While equipped, it increases resistance by 3%.
Olympus Ring
Olympus' Luck
Amount of essence and loot received has been reduced from 100% to 50%.
Olympus Heavysword
Firm Grip
No longer double the attack damage. Instead, it gives +25% damage to the auto attack.
Olympus Gun
Perfect Aim
No longer applies a damage boost towards paralyzed enemies. Instead, it will increase auto attack damage by 2.5% for every tile of distance from their target.
Olympus Dagger
Critical Case
No longer guarantees a critical damage every 3 auto attacks. Instead, it will increase
the overall critical damage by 10%.
Proficiency
Attack Speed increased from 10% to 15%.
Olympus Grip
The Dodge bonus has been removed.
Strike Back bonus has been removed.
Arcanist Mark [new]
Upon casting a spell, it has a 20% chance to increase its damage by 10%.
Invisible Barrier
While yielding the grip increases your resistance by +3%.
Olympus Katana
Fatality
No longer has a chance to disarm enemies on auto attack. Instead, grant +10% overall damage.
Olympus Shield
Reinforced Shield
Increased damage increase from 8% to 10%.
Olympus Claw
Earth Combo
Increased chance to cast Earth Kick from 5% to 15%.
Adrenaline
No longer guarantees critical damage after 3 auto attacks. Instead, every third auto attack increases overall damage by 20% for 5 seconds.
Olympus Bosses
Olympus Hydra strength increased while not having targets has been reduced from 25% to 10%.
Resistance values can now have decimals. Before, this wasn’t possible. For example, 0.25% resistance, 1.5% resistance, etc.
It will be a direct damage reduction. That is, 50% of resistance means 50% less damage received.
Resistance will be capped. Vocations will have individual Resistance cap, as follows:
Archer: 90%
Bard: 90%
Berserker: 92%
Corsair: 90%
Death Knight: 94%
Druid: 90%
Guardian: 94%
Gunslinger: 90%
Monk: 92%
Necromancer: 90%
Rogue: 90%
Samurai: 92%
Sorcerer: 90%
Tamer: 90%
Upon exceeding the resistance cap, a maximum health and mana bonus for the amount exceeding will be applied. The percentage is based on the base maximum health and mana.
The small difference is very noticeable at the late game. Vocations were balanced around hunting and quests.
Some vocations will also have base resistances now, as follow:
Bard: 3%
Berserker: 5%
Death Knight: 10%
Guardian: 14%
Monk: 9%
Rogue: 5%
Samurai: 5%
The vocations that have not been mentioned do not have any base resistance.
Equipment no longer provides base resistance. Instead, each upgrade increases the equipment’s resistance by 0.3%. The Darkness Set has the highest Cap Level, at 50, which means 15% of resistance per equipment fully maximized, in total, 60% resistance can come from all 4 pieces of equipment. The resistance from Amulets, Rings and Trinkets has not been changed.
Olympus Jewelry will now grant 0.25% resistance per stage. This includes both Amulet and Ring.
Arcane Hide and Stoneskin feats now grant +1% resistance each, instead of +4% physical/magical resistance.
The Cloud Gem bonuses were previously rounded up or down. That is, 0.4% resistance from Cloud Gems was rounded down to 0%, whereas 0.5%+ was rounded up to 1%. This made the gem inconsistent. We’ve fixed this issue and now the resistance from the gem is correctly applied.
Cloud Gem resistance bonus has been reduced by half.
Buffs
The Resistance Buffs from spells and items had to be re-adjusted to fit the new system and the cap, here’s a list of what was changed.
Items
Bottle of Champagne: reduced resistance buff from 2% to 0.5%.
Love Elixir: reduced resistance buff from 8% to 2%.
Easter Bunny Furniture: reduced resistance buff from 8% to 2%.
Arboreal Tome: reduced resistance buff from 3% to 0.75%.
Golden Dustbin: reduced resistance buff from 3% to 0.75%.
Pumpkin Spice Elixir: reduced resistance buff from 3% to 0.75%.
Pumpkin Spice Elixir Extra Bonus: reduced resistance buff from 2% to 0,5%.
Raccoon Backpack: reduced resistance buff from 3% to 0.75%.
Zaqor’s Backpack: Passive Bonus reduced from 4% to 1%. Reduced bonus if equipped in the first slot from 3% to 0.75%. Reduced bonus if corruption is contained from 2% to 0.5%
Sigil Soulhunter Set: reduced resistance debuff from -2% to -0.5%.
Sigil Tank Set: reduced resistance buff from 3% to 0.75%.
Sigil Tank Full Set: reduced resistance buff from 8% to 2%.
Sigil Protector Set: reduced resistance buff from 4% to 1%.
Resistance Elixir: reduced resistance buff from 2% to 0.5%.
Strong Resistance Elixir: reduced resistance buff from 3% to 0.75%.
Great Resistance Elixir: reduced resistance buff from 4% to 1%.
Ultimate Resistance Elixir: reduced resistance buff from 5% to 1.25%.
Equipments
Soulhunter Backpack: reduced resistance debuff from -10% to -2.5%.
Hunters Trinket: reduced resistance debuff from -5% to -1.25%. Use debuff reduced from -10% to -2.5%.
Forgestone Trinket: reduced resistance buff from 10% to 2.5%. Use buff reduced from 15% to 3.75%.
Signet Ring: reduced resistance buff from 5% to 1.25%.
Heart Backpack: reduced resistance buff from 3% to 1%.
Snowman Doll: reduced resistance buff from 7% to 1.75%.
Santa Doll: reduced resistance buff from 7% to 1.75%.
Prismatic Ring: reduced resistance buff from 2% to 0.5%.
Archlight Ring: reduced resistance buff from 8% to 2%.
Inspiring Light: reduced resistance buff from 5% to 1.25%.
Void Backpack: reduced resistance buff from 5% to 1.25%.
2nd Anniversary Backpack: reduced resistance buff from 3% to 0.75%.
7th Anniversary Backpack: reduced resistance buff from 5% to 1.25%.
Elves Backpack: reduced resistance buff from 3% to 0.75%.
Might Ring: reduced resistance buff from 3% to 0.75%.
Butterfly Ring: reduced resistance buff from 8% to 2%.
Death Ring: reduced resistance buff from 6% to 1.5%.
Gold Ring: reduced resistance buff from 4% to 1%.
Hornet Ring: reduced resistance buff from 4% to 1%.
Blister Ring: reduced resistance buff RNG from 5-7 to 1.25-1.75%.
Star Ring: reduced resistance buff RNG from 3-5 to 0.75-1.25%.
Spells
Archer
Focused Mind - Plan It Out Awakening Effect: reduced resistance buff from 15% to 3.75%.
Bard
Holy Shield spell has been removed (since it was 100% uptime) and 3% resistance will be applied on the vocation’s base resistance to offset it.
Divine Circle: reduced resistance buff from 25% to 7%.
Classic Soul Rune - Protective Notes Awakening Effect: reduced resistance buff from 10% to 2%.
Harped Healing Tune - Extra Protection Awakening Effect: reduced resistance buff from 10% to 2%.
Buff Party: reduced resistance buff from 3% to 1%.
Buff Party 2: reduced resistance buff from 4% to 1.25%.
Buff Party 3: reduced resistance buff from 5% to 1.5%.
Buff Party 4: reduced resistance buff from 6% to 1.75%.
Buff Party 5: reduced resistance buff from 7% to 2%.
Buff Party 5 - Master’s Fate Awakening Effect: reduced resistance buff from each ally hit from 1% to 0.25%. Add a limit of 5% resistance.
Vibrating Notes resistance buff and debuff has been removed (previously it was 10%).
Auto Attack - Guaranteed Awakening Effect: reduced resistance buff from 5% to 1.25%.
Auto Attack - Buffer: reduced resistance buff from 5% to 1.25%.
Regeneration Hymn - Anthem Artifact Effect: reduced resistance buff from 5% to 1.25%.
Berserker
Berserk: resistance debuff reduced from -15% to -4%.
Precision Slice: reduced resistance buff from 10% to 2.5%.
Precision Slice - Patiently: reduced resistance buff from 5% to 1.25%. No longer requires the target to be paralyzed to apply resistance and deal extra damage.
Awakening Auto Attack - Bloodlust: resistance debuff reduced from -5% to -1%.
High Velocity Throw - Guaranteed Effect: reduced resistance buff from 10% to 2.5%.
Relentless Rage: resistance break decreased from 10% to 2.5%.
Relentless Rage - Knock Out Artifact Effect: resistance break buff decreased from +5% to +1.5%.
Corsair
Flask of Vodka: reduced resistance buff from 8% to 2%.
White Russian Artifact Effect (Flask of Vodka): resistance buff reduced from 4% to 1%.
Extra Shot of Vodka: reduced resistance buff from 15% to 4%.
Corsair’s Gamble: reduced resistance buff from 5% to 1.25%.
Cards - Protective Card: reduced resistance buff from 30% to 7.5%.
Earth Card: reduced resistance buff from 7% to 1.75%.
Gauss Barrel - Guaranteed Awakening Effect: reduced resistance buff from 10% to 2.5%.
Death Knight
Death Veil: reduced resistance buff from 10% to 3%.
Druid
Bear Form: reduced resistance buff from 10% to 2.5%.
Animal Form - Bear Form: reduced resistance buff from 5% to 1.5%.
Animal Form - Guaranteed Effect: reduced resistance buff from 5% to 1%.
Blossom - Instant Protection Awakening Effect: reduced resistance buff from 10% to 3%.
Frost Shield - Guaranteed Awakening Effect: reduced resistance buff from 15% to 4%.
Eternal Winter - Ice Protection Awakening Effect: reduced resistance buff from 10% to 4%.
Frozen Tundra - Tundra Protection Awakening Effect: reduced resistance buff from 10% to 4%.
Guardian
Heavy Shield spell has been removed (since it was 100% uptime) and 4% resistance will be applied on the vocation’s base resistance to offset it.
Shield Wall: reduced resistance buff from 40% to 10%.
Raise Shields: reduced resistance buff from 20% to 5%.
Auto Attack - Protective Weapon Awakening Effect: reduced resistance buff from 5% to 1.25%.
Holy Spirit - Extra Protection Awakening Effect: reduced resistance buff from 10% to 2.5%.
Shield Slam - Shield Protection Awakening Effect: reduced resistance buff from 10% to 2.5%.
Ultimate Challenge - Hold Tight Awakening Effect: reduced resistance percentage per enemy hit from 3% to 0.75%. Limit reduced from 30% to 7.5%. Hitting a boss grants 5% instead of 20%.
Forgotten Soul Rune - Blessed Shield Awakening Effect: reduced resistance buff from 10% to 2.5%.
Raise Shields - Tough Skin Awakening Effect: reduced resistance buff from 2% to 0.5% per 5% of health missing. Reduced the limit from 20% to 5%.
Gunslinger
One With The Gun - Open-Eyed Awakening Effect: reduced resistance buff from 10% to 2.5%.
Phantom Proficiency - Protection Awakening Effect: reduced resistance buff from 20% to 5%.
Evasion - Iron Reflexes: reduced resistance buff from 3% to 0.75%. As a side note, the description was previously incorrectly mentioning 5%.
Disengage - Buckle Up: reduced resistance buff from 10% to 2.5%.
Monk
Channel Spirit: reduced resistance buff from 4% to 1%.
Absorb Summon - Earth Summon: it will now grant 1/1.3/1.6/2% regeneration based on your maximum health. 4% resistance will be applied on the vocation’s base resistance to offset it.
Earth Kick - Earth Armor Awakening Effect: reduced resistance buff from 2% to 0.5% per enemy hit. Reduced the limit from 10% to 4%.
Classic Soul Rune - Protective Aura Awakening Effect: reduced resistance buff from 5% to 1.25%.
Forgotten Soul Rune - Wind Shield Awakening Effect: reduced resistance buff from 10% to 2.5%.
Necromancer
Life Harvest - Fortress Awakening Effect: reduced resistance buff from 5% to 1% per enemy hit. Reduced the limit from 30% to 8%.
Forgotten Soul Rune: reduced resistance debuff from 20% to 5%.
Samurai
Dragon Spirit: reduced resistance buff from 10% to 2.5%.
Last Stand: reduced resistance buff from 10% to 2.5%.
Samurai Classic Soul Rune - Extra Protection Awakening Effect: reduced resistance buff from 15% to 4%.
Dragon Blade - Dragon’s Protection Awakening Effect: reduced resistance buff from 2% to 0.5% per enemy hit. Reduced the limit from 20% to 5%.
Tiger Blade - Sonic Artifact Effect: reduced resistance buff from 5% to 1.25%.
Sorcerer
Arcane Shield: reduced resistance buff from 5% to 2%.
Fire Shield: resistance debuff reduced from -10% to -3%.
Arcaneblast - Arcane Protection Awakening Effect: reduced resistance buff from 20% to 5%.
Tamer
Spirit of the Tortoise: reduced resistance buff from 15% to 4%.
Spirit of the Tortoise - Resilient Tortoise Artifact Effect: reduced resistance buff from 5% to 1%.
Tamer’s Bond: reduced resistance buff from 10% to 1.5%.
Tamer’s Bond - Overwhelmed Awakening Effect: reduced resistance buff from 10% to 2.5%.
Nature's Touch - Nature Protection Awakening Effect: reduced resistance buff from 10% to 2.5%.
Unending Bond - Protective Bond Awakening Effect: reduced resistance buff from 10% to 2.5%.
Classic Soul Rune - Guardian Awakening Effect: reduced resistance buff from 20% to 5%.
Spirit of the Eagle - Eagle Protection Awakening Effect: reduced resistance buff from 8% to 2%.
Bear - Guaranteed Awakening Effect: reduced resistance buff from 5% to 1.25%.
Gorilla Utility: reduced resistance buff from 10% to 2.5%.
Olympus Spells
Poseidon: reduced resistance buff from 10% to 5%.
Olympus Bonuses
God’s Blessing: reduced resistance buff from 5% to 1.25%.
Underestimate: reduced resistance buff from 25% to 6%.
Endurance: reduced resistance buff from 8% to 2%.
Harrowing Gash: reduced debuff from -30% to -7.5%.
Olympus Bosses
Dark Stheno Resistance debuff spell: reduced debuff from 25% to 6%.
Sarandiel Raid Boss Dungeon
White Magic Witch’s Soul resistance decreased from 50% to 12.5%.
Wargates
Resistance Power Up reduced from 10% to 2.5%.
Minerva’s Uprising
Fading Power [Zaqor]: Reduced resistance buff from 30% to 7.5%.
Resilience [Azax]: Reduced resistance buff from 20% to 5%.
PvP Damage Reduction
We’ve reviewed all equipment’s PvP Damage Reduction considering the new Resistance System.
Previously, for example, the Darkness Set had a lower PvP Damage Reduction due to the amount of resistance it provided.
Prestige Changes
Prestige Level is now capped at level 30.
Players Awakening Level will be capped at the required Awakening Level for the next Prestige Level.
For example, Prestige Level 10 requires Awakening Level 1675. A player that’s Prestige Level 9 may only level up to Awakening Level 1675 and not beyond. To reach a higher Awakening Level, the player must prestige.
The required Awakening Level to Prestige to level 30 is 5525. This effectively means that the game’s maximum Awakening Level is 5525.
This also means that the extra bonus for prestiging at higher Awakening Levels than the required have been removed.
Bonuses
Prestiging to level 5 and beyond will grant 20 Attack Power. Previously, it granted 1 Attack Power every 50 levels sacrificed above 1000 levels.
Prestiging to level 10 and beyond will now grant 1% of all stats percentage. Previously, it granted 1% for every 1000 levels sacrificed.
Prestiging will now grant +5 stat points. Previously, it granted +1 all stats every 50 levels sacrificed.
Prestiging will now grant +3 Awakening Spell Points. Previously, it granted 1 Awakening Spell Point every 250 levels sacrificed.
Re-level stat points are now granted every 50 levels instead of every 30 levels.
Primary Bonuses
Life Resources is capped at 25%. The bonus percentage has been increased from 2% to 5%.
Resistance is capped at 15%. The bonus percentage has been increased from 2% to 3%.
Damage is capped at 20%. The bonus percentage has been increased from 1% to 4%.
Critical Chance is capped at 15%. The bonus percentage has been increased from 2% to 3%.
Critical Damage is capped at 25%. The bonus percentage has been increased from 2% to 5%.
Healing is capped at 25%. The bonus percentage has been increased from 2% to 5%.
Attack Speed is capped at 15%. The bonus percentage has been increased from 2% to 3%.
Cooldown Reduction is capped at 10%. The bonus percentage has been reduced from 5% to 2%.
Secondary Bonuses
Additional Dungeon/Quest Box is capped at 50%. The bonus percentage has been increased from 5% to 10%.
Gold Nugget Drop Chance is capped at 200%. The bonus percentage has been increased from 2% to 40%.
Loot Chance is capped at 50%. The bonus percentage has been increased from 2% to 10%.
Monster Essence Chance is capped at 50%. The bonus percentage has been increased from 2% to 10%.
Movement Speed is capped at 20%. The bonus percentage has been reduced from 5% to 4%.
New Bonuses
Secondary Bonus: Chance to spawn slime: 5% chance to spawn slime, capped at 25%.
Archer
Aim has been removed.
Added Snaring Shot to Awakening Effects.
Investing points into it will increase its damage.
Guaranteed Effect: Paralyze percentage increased from 50% to 75%.
Shattered Radius: Deals damage in a 3x3 circle area around the target, dealing 40% less damage.
Piercing Echoes: Bounces to 3 nearby enemies within 3 tiles of distance.
Restraint: Disarms the target for 1.5 seconds.
Base Weapon Damage has been increased from 22 to 26.
All spells have received a damage increase:
Exploding Spear: 199 -> 249
Mega Exploding Spear: 355 -> 444
Snaring Shot: 336 -> 420
Focused Shot: 242 -> 303
Flame Arrow Spray: 315 -> 394
Energy Arrow Spray: 259 -> 324
Ethereal Shot: 163 -> 204
Strong Ethereal Shot: 209 -> 261
High Velocity Shot: 317 -> 396
Perfect Shot: 386 -> 483
Pinpoint Shot: 493 -> 616
Quad Shot: 268 -> 335
Arrow Volley: 100 -> 125
Skyfall: 220 -> 275
Druid
Removed Chilling Blast from Awakening Effects.
Added Chilling Waves to Awakening Effects.
Investing points into it will increase its damage.
Guaranteed Effect: Freeze enemies hit for 2 seconds.
Chilling Motion: Now goes back and forth.
Chilling Shards: No longer deal damage in waves, instead, shoot enemies within range for +20% damage.
Chilling Tsunami: Increases amount of waves by 2 and area from 3 to 5 tiles of distance.
Hell Artifact - Freezing Blast [Tier 3]
No longer affects Chilling Blast, instead, enemies hit by Chilling Waves receive 5% more damage for 5 seconds.
Heaven Artifact - Cold Hit [Tier 3]
No longer affects Chilling Blast, instead, enemies hit by Chilling Waves deal 5% less damage for 5 seconds.
Merlkin Form no longer provides power. Instead, it triggers Starfall every 10 seconds. Starfall casted by Merlkin Form do not cast Awakening Effects and do not interfere with the regular spell’s cooldown.
Animal Form - Merlkin Form: Starfall automatic loop can now trigger awakening effects. Additionally, it reduces the loop delay by 0.25 seconds per point.
Guardian
Shield Haste has been removed.
All spells have received a damage increase:
Shield Bash: 212 -> 265
Sunfire: 102 -> 128
Burst of Light: 170 -> 213
Sunfire Missile: 200 -> 250
Blazing Light: 93 -> 116
Ultimate Challenge: 178 -> 223
Retribution: 59 -> 74
Burning Weapon: 89 -> 111
Command Attention: 400 -> 500
Holy Shock: 93 -> 116
Holy Retribution: 127 -> 159
Shield Slam: 257 -> 321
Monk
Focused Art has been removed.
Absorb Summon will now be an awakenable spell.
Investing points into the spell increases the effectiveness.
Guaranteed Effect: Increases Absorb Summon effectiveness by 50%.
The awakening effects are the same as Focused Art were:
Trained: Yields +2% resistance.
Light Fist: Attack Speed increased by 10%.
Daily Training: +5% cooldown reduction bonus.
All spells have received a damage increase:
Fire Kick: 107 -> 134
Energy Kick: 107 -> 134
Death Kick: 107 -> 134
Ice Kick: 107 -> 134
Earth Kick: 107 -> 134
Flurry of Punches: 43 -> 54
Min Flurry of Punches: 38 -> 48
Strong Flurry of Punches: 61 -> 76
Knockout Punch: 227 -> 284
Death Back Kick: 240 -> 300
Frozen Back Kick: 263 -> 329
Nature Back Kick: 240 -> 300
Flaming Back Kick: 250 -> 313
Electric Back Kick: 250 -> 313
1000 Fists: 66 -> 83
Kamakazi Punch: 263 -> 329
Forgotten Soul Rune - Stagger Awakening Effect:
The caster will now also deal +20% overall damage while the target is stunned.
Heaven Artifact - Channeling [Tier 2]: no longer increases Absorb Summon effectiveness, instead, Kick spells deal 10% more damage.
Necromancer
Lich Form has been removed.
All spells have received a damage increase:
Gathering Fear: 189 -> 246
Underling: 97 -> 126
Death Wave: 217 -> 282
Unholy Shackles: 61 -> 79
Corpse Explosion: 209 -> 272
Fire Skull: 230 -> 299
Life Harvest: 97 -> 126
Skeleton Army: 81 -> 105
Reaper's Touch: 57 -> 74
Mind Seizure: 217 -> 282
Witch's Cauldron: 129 -> 168
Summons base spell damage has been increased from 192 to 230.
Evocation and Strong Evocation have been added to the spell pool.
Healing Ritual healing reduced from 50 to 45.
Rogue
Cunning Blades no longer yields attack power. The Artifact Effect - Sly will also be affected by it.
All spells have received a damage increase:
Shiv: 81 -> 97
Smoke Bomb: 181 -> 217
Viperfang: 61 -> 73
Throwing Knife: 81 -> 97
Reaping: 41 -> 49
Fan of Knives: 345 -> 414
Shadowfang: 97 -> 116
Blink Step: 345 -> 414
Knife Cascade: 95 -> 114
Doppleganger: 250 -> 300
Death Blossom: 61 -> 73
Jugulate: 61 -> 73
Slice and Dice: 45 -> 54
Base Weapon Damage increased from 24 to 29.
Auto Attack - Stab Awakening Effect: removed the damage debuff. That is, the full Auto Attack damage will hit enemies. Before, it was being reduced by 40%.
Samurai
Heaven Artifact - Unknown Art: no longer grants attack speed. Instead, increase Dexterity Stat by +10% for 5 seconds.
Hell Artifact - Dragon Rush: no longer reduces cooldown. Instead, grants +5% overall damage for 5 seconds.
All spells have received a damage increase:
Wakasashi: 75 -> 90
Yaten Blade: 280 -> 336
Tiger Blade: 121 -> 145
Venom Blade: 305 -> 366
Cyclone Blade: 128 -> 154
Storm Blade: 167 -> 200
Dragon Blade: 280 -> 336
Venomed Wakasashi: 125 -> 150
Hira Shuriken: 150 -> 180
Dragon Spirit: 75 -> 90
Base Weapon Damage increased from 26 to 31.
Sorcerer
Removed Focused Magic.
All spells have received a damage increase:
Vortex Beam: 101 -> 126
Living TimeBomb: 77 -> 96
Living Energy Bomb: 77 -> 96
Dragon Breath: 105 -> 131
Vortex Breath: 260 -> 325
Pyroblast: 89 -> 111
Rage of the Skies: 129 -> 161
Electrical Surge: 73 -> 91
Lightning Surge: 69 -> 86
Pyro Surge: 69 -> 86
Strong Electrical Surge: 137 -> 171
Hell's Core: 129 -> 161
Arcaneblast: 493 -> 616
Thunder Shock: 383 -> 479
Infused Energy Beam: 127 -> 159
Eruption: 130 -> 163
Destruction: 140 -> 175
Enflamed Pyroblast: 61 -> 76
Elemental Shields - Guaranteed Awakened Effect: no longer deal damage around the caster. Instead, it will grant +50% effectiveness. Investing points increases the effectiveness
Seasonal Token NPC Stock Update
Autumn
Pumpkin Spice Elixir
Price: 70
Maple Syrup Elixir
Price: 70
Harvest Blessing Scroll
Price: 70
Autumnal Arborite
Price: 70
Golden Dustbin
Price: 100
Luminous Halo
Price: 100
Winged Backpack
Price: 100
Berry Blast Grapes
Price: 15
Grapevine
Price: 10
Orange
Price: 15
Strawberry
Price: 15
Pear
Price: 15
Easter
Easter Bed Furniture Kit
Price: 100
Naga Nest Furniture Kit
Price: 130
Baby Dragon Egg Kit
Price: 100
Arboreal Tome
Price: 100
Lilypad Backpack
Price: 100
Peddler
Cunning Hyaena Mount
Price: 4 LATs
Breezy Garb Outfit
Price: 4 LATs
Giant Beaver Mount
Price: 4 LATs
Fleeting Knowledge
Price: 6 LATs
Royal Costume Outfit
Price: 8 LATs
Revenant Outfits
Price: 8 LATs
Crystalline Corrupted Wings
Price: 8 LATs
Corrupted Aura
Price: 8 LATs
Store Decorations
Purely decorative items have been added to the Archlight Coins Store.
Statues
Dragon Statue
Archlight Coins: 1000
Protectress Lamp
Archlight Coins: 1000
Chimney
Archlight Coins: 1000
Tiger Rider Statue
Archlight Coins: 1500
Crocodile Hunter Statue
Archlight Coins: 1500
Exercise Dummy
Archlight Coins: 1000
Monk Exercise Dummy
Archlight Coins: 1000
Black Raven
Archlight Coins: 1000
White Raven
Archlight Coins: 1000
Skeleton
Archlight Coins: 1000
Manticore Statue
Archlight Coins: 2000
This statue has two pieces: the tail and the head. Each cost 2000 Archlight Coins.